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Latest Video: A beginner’s guide to Resident Evil 5 Part 3

Monday, 8 March, 2010

Lookit, we came through!

We really DID finish Resi 5, and recorded most of it, and heres the PROOF!

Part three of our Beginners Guide to Resident Evil #5 series of videos; essentially we endeavored to experience and critique the game live at a frontier review capacity; these videos are the result.

Enjoy the antics & poor footage quality of this newest installment, which consists mainly of the two of us shouting at each other and shrieking wildly as we fumble our way through Mission #3 on Veteran difficulty, much the same way a questionably experienced young lad would fumble his way through bra clasps and condom wrappers during those early life encounters of intimacy.

Parts 4 & 5 are also complete and will appear on this site very shortly. Over the course of the play-through we recorded across two separate digital televisions, with different cameras & capture techniques, taking this into consideration I can assure you that the video footage quality will improve beyond this installment, and perhaps it might also get worse in some areas also.

Not an oldskool uudder? Perhaps you might like to watch the earlier parts in the series first:

Episode #1

Episode #2

Logan's Litanies: Zafehouse 2’s shiny new combat window (and mechanics)

Sunday, 28 February, 2010

It’s been a long time coming, but I’ve finally done enough work on Zafehouse 2’s second combat prototype to post a couple of screenshots.

As I mentioned in a previous update, the original combat implementation was ground into a fine, code-tasting dust and packed away, replaced by an infinitely deeper (and juicier) solution that uses firing arcs.

Entering into combat hasn’t changed – you still click on the event in the event window – and the representation of the room is similar too. The difference is that zombies are no longer shown as one large group, they’re now broken up into individual flesh-eating nasties. Weapons have also evolved, the far/close/melee profiles exchanged for variable firing arcs and shot modes. For example, the shotgun has a wide firing arc and shoots pellets in a spread, but it can only fire once per turn and has a short range. A submachine gun on the other hand has a medium firing arc and range, but you can shoot up to six bullets at one or multiple targets. Keep in mind that each bullet fired in the same turn reduces the accuracy of the shot that follows it.

Hit the jump for an additional screenshot which show projectiles in flight. Yes, I said projectiles.

Read the rest of this entry »

Rob's Rhetoric: We’re not dead, we feel fine, we feel happeee…

Friday, 19 February, 2010

Well here we all are again, the Sci-Fi decade commenceth!

As promised some time back, we will be kicking off the new year firstly with an Indianna Pones extravaganza; presenting our exclusive three part documentary focus on the releases of Blendo Games, including a blow-by-blow interview with Blendo’s founding playa Brendon Chung.

For any of you out there who’re unhealthily obsessed with Mr. Chung, we’ve included the interview transcript for your reading pleasure (below).

In addition to this Blendo games expose, we’ve got even more recently relevant news that’s so hot out of the oven you’ll blister your tongue trying to digest it, ruining the rest of your day and any other consequent meals you might attempt to enjoy… material or er metaphysical… what was I getting at again?

…Oh right, Flotilla (review pending).

Flotilla is the newest of the new from the mind of Brendon Chung, soon to be released through Impulse, GamersGate, XBLA and also direct from Blendo Games. We’ve got our copy of the game, where’s yours?

We’ve also recently been writing lots of promise-checks by way of our stunted efforts to play through the entirety of Resident Evil 5; all three of our die hard Beginners-Guide fans will be happy to know that recently Loge’s and myself finally witnessed the conclusion to Resi 5 in all of its jaundice tinged glory! So now all that’s left for us to do (aside from the mammoth video editing line I’ve got to wade through) is make more promises about soon to be finished and updated entries into our Beginners Guide to Resident Evil #5 series; parts three & four should be up in the next couple of weeks so ya’ll do come back now!

And now our interview with Brendon Chung of Blendo Games…

Read the rest of this entry »

Other Crap We've Written:

Coming soon!

Zafehouse Infection: The Fan Mod

Six new Zafehouse 2 screenshots

Why games need textbooks

Back To The Future Crysis mod with working DeLorean

Fresh, red-tinged look for Zafehouse.com

Big Oz independent Krome sees 60 devs cut

Second Life now metered on Telstra BigPond

Ikari Warriors pub dies; marketing monsters Metacritic; and the end of hit points

A game with ‘Unleashed’ and ‘Ultimate’ in its title MUST be the goods.

Zafehouse 2, now with pathfinding!

Good Game’s Hex on Junglist

Strong dollar strikes again, Modern Warfare 2 US$30 more in Australia

Galactic Command Online: Derek Smart’s last game?

Jaffe, Farbs and Stellmach in for Game Connect AP 2009

Zafehouse 2: A taste of tactical survival horror

Duzz Quest #2 Update

The quest of a man with a giant head.

Nation of fifteen year olds…

You’ve got to start asking WHY & WHEN