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Big Oz independent Krome sees 60 devs cut

The global financial crisis continues to disembowel the Australian games development scene, with reports suggesting up to 60 employees have been cut from local stalwart Krome.

The cuts have been confirmed by Krome’s CEO Robert Walsh, in a statement to Australian Gamer:

These cuts, while incredibly difficult as they affect the co-workers we consider friends, are necessary as we position Krome for the future. We’re also actively pursuing several business opportunities which, if secured, will enable Krome to reemploy some of the staff given notice.

All three of Krome’s studios have been hit – its Brisbane presence lost 30 people, 16 are gone from Melbourne, and Adelaide is weaker by 14, according to comments on Tsumea, a networking and news site for Australian developers. If these numbers are accurate, the Adelaide studio took the brunt of the damage, relatively speaking – it’s original complement was just 36.

Krome’s titles include Transformers: Revenge of the Fallen and Star Wars: The Force Unleashed on Wii and a number of games in the Spyro series.

All the best to the employees affected. Many say the economy is well into recovery, but personally, I find it hard to see the truth of this given the current state of our industry.

The latest round of redundancies [Tsumea]
Krome Studios official statement [Australian Gamer]

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