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	<title>Up Up Down Down &#187; Homebrew</title>
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	<link>http://www.uudders.com</link>
	<description>The win to gaming&#039;s yang</description>
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		<title>Zafehouse Infection: The Fan Mod</title>
		<link>http://www.uudders.com/zafehouse-infection-the-fan-mod/</link>
		<comments>http://www.uudders.com/zafehouse-infection-the-fan-mod/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 03:14:12 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Logan's Litanies]]></category>
		<category><![CDATA[Posts]]></category>
		<category><![CDATA[flap]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[modifications]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[vb .net]]></category>
		<category><![CDATA[zafehouse]]></category>

		<guid isPermaLink="false">http://www.uudders.com/?p=622</guid>
		<description><![CDATA[Zafehouse has its second user-made modification, thanks to flap on the game&#8217;s official forums. 
Based on the v1.82 source code released recently, Zafehouse Infection amps up a number of features of the game, while adding a few new things for you (and I suppose, the undead) to sink your teeth into. 
Version 1.0 is already [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.playwrite-blog.net/wp-content/uploads/2009/12/zh_infection.png" class="left">Zafehouse has its <a href="http://forums.zafehouse.com/index.php/topic,97.0.html">second user-made modification</a>, thanks to flap on the <a href="http://forums.zafehouse.com">game&#8217;s official forums</a>. </p>
<p>Based on the <a href="http://www.playwrite-blog.net/zafehouse/zafehouse-v1-82-binaries-and-source-code-released/">v1.82 source code released recently</a>, Zafehouse Infection amps up a number of features of the game, while adding a few new things for you (and I suppose, the undead) to sink your teeth into. </p>
<p><a href="http://forums.zafehouse.com/index.php/topic,97.msg263.html#msg263">Version 1.0 is already up</a> and available for play, and includes the following changes:<br />
<blockquote>- Infection is now contagious, but there is a small chance to heal it.</p>
<p>- Weapons can be loaded automatically, and when giving a range weapon to someone, is it automatically loaded with one box.</p>
<p>- Barricades higher than heavy block survivors movement</p>
<p>- It is possible to weaken barricades to recover some supplies</p>
<p>- Survivors fighting alongside family members [survivors with the same surname] get an attack and defense bonus</p>
<p>- A survivor can only be cured once per hour.</p></blockquote>
<p>If you&#8217;d like to help flap out, or just give his version a whirl, head over to the <a href="">progress log</a> on the forums, or check out the <a href="http://forums.zafehouse.com/index.php/topic,94.0.html">list of planned changes and ideas</a>.</p>
<p><a href="http://forums.zafehouse.com/index.php/topic,97.0.html">Zafehouse Infection V1.00 &#8211; Fan edition &#8211; Progress Log</a> [Zafehouse forums]</p>
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		</item>
		<item>
		<title>Six new Zafehouse 2 screenshots</title>
		<link>http://www.uudders.com/six-new-zafehouse-2-screenshots/</link>
		<comments>http://www.uudders.com/six-new-zafehouse-2-screenshots/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 01:34:27 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Logan's Litanies]]></category>
		<category><![CDATA[Posts]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[tactics]]></category>
		<category><![CDATA[undead]]></category>
		<category><![CDATA[vb .net]]></category>
		<category><![CDATA[zafehouse]]></category>
		<category><![CDATA[zafehouse 2]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.uudders.com/?p=615</guid>
		<description><![CDATA[If you take a gander at Zafehouse 2&#8217;s media section at the official Zafehouse website, you&#8217;ll notice a bunch of fresh screens from the latest build of the game. Combined, the shots demonstrate combat, the day/night cycle, trade window, furniture destruction and a heap of UI updates over the first gameplay video.
All the thumbnails can [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.zafehouse.com/images/zh2/zh2_1_big.jpg"><img src="http://www.zafehouse.com/images/zh2/zh2_1.jpg" class="right" /></a>If you take a gander at <a href="http://www.zafehouse.com/games/Zafehouse%202/Media">Zafehouse 2&#8217;s media section</a> at the official <a href="http://www.zafehouse.com">Zafehouse website</a>, you&#8217;ll notice a bunch of fresh screens from the latest build of the game. Combined, the shots demonstrate combat, the day/night cycle, trade window, furniture destruction and a heap of UI updates over the <a href="http://www.playwrite-blog.net/zafehouse-2/zafehouse-2-gameplay-video-1/">first gameplay video</a>.</p>
<p>All the thumbnails can be clicked for larger versions, if squinting isn&#8217;t your thing, and I can assure you they want to be clicked. By you. <i>Right now</i>.</p>
<p><a href="http://www.zafehouse.com/games/Zafehouse%202/Media">Zafehouse 2 &#8211; Media</a> [Zafehouse]</p>
]]></content:encoded>
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		<title>Zafehouse 2, now with pathfinding!</title>
		<link>http://www.uudders.com/zafehouse-2-now-with-pathfinding/</link>
		<comments>http://www.uudders.com/zafehouse-2-now-with-pathfinding/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 23:50:19 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Logan's Litanies]]></category>
		<category><![CDATA[Posts]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[strategy]]></category>
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		<category><![CDATA[vb .net]]></category>
		<category><![CDATA[zafehouse]]></category>
		<category><![CDATA[zafehouse 2]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.uudders.com/?p=496</guid>
		<description><![CDATA[
I don&#8217;t have anything super huge to divulge this update, but I can say that, after many requests, I&#8217;ve added outside movement to Zafehouse 2. This means instead of taking a turn to move from one edge of the map to the other, it&#8217;s looking closer to five or six turns, as you dodge between [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="centre" src="http://www.uudders.com/wp-content/uploads/2009/11/z2_uudd.jpg" alt="" /></p>
<p style="text-align: justify;">I don&#8217;t have anything super huge to divulge this update, but I can say that, after many requests, I&#8217;ve added outside movement to Zafehouse 2. This means instead of taking a turn to move from one edge of the map to the other, it&#8217;s looking closer to five or six turns, as you dodge between buildings and the inevitable (and darn hungry) undead.</p>
<p style="text-align: justify;">Currently, you can only move to entrances and zombie &#8220;hotspots&#8221;, as I didn&#8217;t really see the need to position survivors outside in the middle of nowhere. If someone can give me a really (really) good reason why it should be any different, I&#8217;ll think about it.</p>
<p style="text-align: justify;">Implementing outside movement required me to confront my fear of <a href="http://www.policyalmanac.org/games/aStarTutorial.htm">A* pathfinding</a> and, while it was a tortuous and many times frustrating endeavour, my work paid off.</p>
<p><span id="more-496"></span></p>
<p style="text-align: justify;">I also took the opportunity to give the underlying graphics engine (which isn&#8217;t so much an engine as it is one of those tiny electric motors you get in a toy racecar) a boost. The game now supports <a href="http://en.wikipedia.org/wiki/Double_buffering">double-buffering</a> of the pixel kind, which has improved drawing performance by a metric arseload. Scrolling around the map is now smooth as buttery silk, even considering the sledgehammer-like approach I have to 2D visuals (read: amping the crud out of <a href="http://msdn.microsoft.com/en-us/library/ms533798(VS.85).aspx">GDI+</a>)</p>
<p style="text-align: justify;">It&#8217;s time now in Zafehouse 2&#8217;s development for me to work on the meat and potatoes&#8230; or the &#8220;actual game&#8221; as it&#8217;s called in some parts. Which means details should get juicer, and the gameplay videos tastier as time goes on.</p>
<p style="text-align: justify;">Again, thanks for bearing with me. There are moments when I wish I had whole days (weeks even) to commit to the title, instead of the couple of hours a night I have now. I&#8217;m not at the point yet where I&#8217;m willing to sacrifice my social life. <img src='http://www.uudders.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Zafehouse 2: Gameplay video #1</title>
		<link>http://www.uudders.com/zafehouse-2-gameplay-video-1/</link>
		<comments>http://www.uudders.com/zafehouse-2-gameplay-video-1/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 13:38:50 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Clips]]></category>
		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[zafehouse]]></category>
		<category><![CDATA[zafehouse 2]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.uudders.com/?p=378</guid>
		<description><![CDATA[http://www.uudders.com/wp-content/uploads/2009/10/zafehouse_1_small.gif]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="480" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashvars" value="file=http://www.uudders.com/clips/zh2_1.flv" /><param name="src" value="https://media.dreamhost.com/mediaplayer.swf" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="480" src="https://media.dreamhost.com/mediaplayer.swf" allowfullscreen="true" flashvars="file=http://www.uudders.com/clips/zh2_1.flv&#038;image=http://www.uudders.com/clips/zh2_1.jpg"></embed></object><br />
<em>Music credits: &#8220;What You Want&#8221; and &#8220;Decay&#8221; &#8211; Kevin MacLeod (incompetech.com)</em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Zafehouse 2: A taste of tactical survival horror</title>
		<link>http://www.uudders.com/zafehouse-2-a-taste-of-tactical-survival-horror/</link>
		<comments>http://www.uudders.com/zafehouse-2-a-taste-of-tactical-survival-horror/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 02:40:26 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Posts]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[kotaku]]></category>
		<category><![CDATA[rock paper shotgun]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[zafehouse 2]]></category>

		<guid isPermaLink="false">http://www.uudders.com/?p=353</guid>
		<description><![CDATA[This isn&#8217;t a video. But there will be something video-like in this spot (or close to it) this Friday.
I&#8217;ve been working on a pet project, Zafehouse 2. It&#8217;s the sequel to Zafehouse, a free zombie survival simulator I coded in seven days during my stint at Kotaku AU. It was moderately successfully, and then indie [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">This isn&#8217;t a video. But there will be something video-like in this spot (or close to it) this Friday.</p>
<p style="text-align: justify;">I&#8217;ve been working on a pet project, Zafehouse 2. It&#8217;s the sequel to <a href="http://www.zafehouse.com">Zafehouse</a>, a free zombie survival simulator I <a href="http://www.kotaku.com.au/games/2008/08/zafehouse_v15_now_with_added_awesome.html">coded in seven days</a> during my stint at <a href="http://www.kotaku.com.au">Kotaku AU</a>. It was moderately successfully, and then indie games site Rock, Paper, Shotgun got <a href="http://www.rockpapershotgun.com/2008/08/25/zafehouse-15-diy-under-extreme-conditions/">a hold of it</a> and an even larger audience got a taste of Zafehouse&#8217;s flavour of lo-fi, undead fun.</p>
<p style="text-align: justify;">The popularity was great enough to prompt development of a sequel. After a <a href="http://www.playwrite-blog.net/deadshed/deadshed-no-longer-zafehouse-2-zafehouse-2-is-zafehouse-2/">false start</a>, Zafehouse 2 became properly tangible, and even <em>playable</em>. There are <a href="http://www.playwrite-blog.net/zafehouse/a-quick-zafehouse-2-screenshot/">screenshots, even</a>, and like, <a href="http://www.playwrite-blog.net/tag/zafehouse-2/">news</a>!</p>
<p style="text-align: justify;">The goal this week is to post a video of combat on Playwrite, my other blog, and here. Hopefully I can introduce a couple new people to the awesomeness that is Zafehouse. <img src='http://www.uudders.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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