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Tuesday, 11 May, 2010

No Uudders isn’t dead; it’s merely in a state of torpor. The head chefs (Logan and myself) are going through a busy RL patch at present; with Loge’s currently in the death-rattle stages of pre-release beta for a Dreamworks title, and myself currently readjusting lifestyle to the strange new customs of a foreign land (even though New Zealand is about as foreign to Australia as Canada is to the States).

We hope that you will remain patient with us over the next month or two as we attempt to gradually build it back up to a steady hum once again, and know that our separation doesn’t in any way spell the end times for armature nerd on nerd action, I myself plan to start posting regularly again and once I’ve got my workstation back online I also hope to be remotely adding to our video features.

So stay tuned, come make some spam posts on our website if you like, tell us how gay we are and let us know you’re still out there lurking. In the mean time though, on behalf of Uudders -salute!.

~R

We’re not dead, we feel fine, we feel happeee…

Friday, 19 February, 2010

Well here we all are again, the Sci-Fi decade commenceth!

As promised some time back, we will be kicking off the new year firstly with an Indianna Pones extravaganza; presenting our exclusive three part documentary focus on the releases of Blendo Games, including a blow-by-blow interview with Blendo’s founding playa Brendon Chung.

For any of you out there who’re unhealthily obsessed with Mr. Chung, we’ve included the interview transcript for your reading pleasure (below).

In addition to this Blendo games expose, we’ve got even more recently relevant news that’s so hot out of the oven you’ll blister your tongue trying to digest it, ruining the rest of your day and any other consequent meals you might attempt to enjoy… material or er metaphysical… what was I getting at again?

…Oh right, Flotilla (review pending).

Flotilla is the newest of the new from the mind of Brendon Chung, soon to be released through Impulse, GamersGate, XBLA and also direct from Blendo Games. We’ve got our copy of the game, where’s yours?

We’ve also recently been writing lots of promise-checks by way of our stunted efforts to play through the entirety of Resident Evil 5; all three of our die hard Beginners-Guide fans will be happy to know that recently Loge’s and myself finally witnessed the conclusion to Resi 5 in all of its jaundice tinged glory! So now all that’s left for us to do (aside from the mammoth video editing line I’ve got to wade through) is make more promises about soon to be finished and updated entries into our Beginners Guide to Resident Evil #5 series; parts three & four should be up in the next couple of weeks so ya’ll do come back now!

And now our interview with Brendon Chung of Blendo Games…

Read the rest of this entry »

Coming soon!

Friday, 18 December, 2009

Blendo

*Whew* It’s been an interesting few weeks over here and I’ve noticed my posting has dropped away to bare minimum. Hopefully all you faithful uudders out there (all four of you) have been sharp enough to recognise my absence as a sign of intensive labor.

Hence I am pleased to announce in advance, coming soon to uudders we will be issuing the next sterling installation of Indianna Pones with a special focus on Blendo Games.

This mini-documentary will cover the broad spectrum of games by Brendon Chung (headmiester at Blendo) while also including an exclusive interview with Brendon.

We will also be issuing new installments in the ongoing Beginners Guide to Resident Evil 5 series of vids very soon.

Stay tuned uudders!

~R

A game with ‘Unleashed’ and ‘Ultimate’ in its title MUST be the goods.

Sunday, 15 November, 2009

Recently I watched a pre-release video for the PC port of the expansion set to the Star Wars Force Unleashed re release; Ultimate Sith Addition *mouthful*. This video showcased a mission taking place on Hoth during the events of the Rebs vs. Emps skirmish circa Episode #5, over the course of the video were additionally showcased;

  • Multicoloured sabre crystal customisation toggles.
  • Adjusted and/or rebalanced attacks.
  • An extremely extensive library of alternate player skins.

The skins library could even be altered live during play at any time the player wished to do a quick wardrobe change. Naturally due to this abundance of flexibility the demonstrator playing the game quickly jumped through the customisation menus to emerge with a picture perfect C3PO HD skin flaunting a hot pink light sabre.

Read the rest of this entry »

Duzz Quest #2 Update

Thursday, 8 October, 2009

Duzzarino has just now sent out his official press release, read below:

Feel the adventuring wind in your hair. Feel your adventuring blood, pumping through your veins. Put down that plastic rockband guitar, grab some sort of plastic beard or something and clean out your inventory. You are a professional adventurer. You are a hero. You are me. Read the rest of this entry »

The quest of a man with a giant head.

Monday, 5 October, 2009

A beloved acquaintance of mine has recently taken some time away from his high flying job programming mainline console titles in order to get away from it all (to program some indy PC titles).

-The man is David ‘Duzz’ Lloyd, the game is Duzz Quest #2; highly anticipated, predecessor antiquated, ever-so-slightly belated sequel to the original point & click indie effort Duzz Quest, released during the summer of love 2004. Like its flagship title, Duzz Quest #2 sees the RL protagonist Duzz resplendent with stylish leather jacket and big mad fat head, wandering about the place while solving a series of nebulous and usually comical riddles involving other RL SD renditions of his close friends and family members (although the big mad fat heads are an exclusive new feature to the sequel only). Read the rest of this entry »

Nation of fifteen year olds…

Tuesday, 22 September, 2009

Yesterday afternoon a good friend of mine called me from two and a half states away (which is considerably far for an Australian) to ask me in frenzied confusion what exactly was going on with a game sequel that had been banned, of which he had never actually played the ancestor title, to which he felt quite aggrieved as he was looking forward to a near future date where he might experience said game at last. He wanted to know what was going on, as the notion of potentially awesome games being kept outside of his reach had gotten him into a lather nonetheless.

I explained to him that the game in question had been refused classification by the OFLC due to specific content being deemed ‘unratable’. Read the rest of this entry »

You’ve got to start asking WHY & WHEN

Monday, 7 September, 2009

I’ve recently been looking at the boyishly alluring, clean shaven features of Mr. Goichi Suda (SUDA51) of Grasshopper Manufacture fame. Naturally he’s doing the press kit pom-pom dance for his upcoming No More Heroes sequel; Desperate Struggle. Without going too much into it I’ll just say that naturally the game is looking as inspired and awesome as we’ve come to expect from the man.

As a westerner though I have to ask myself; does the western release of the game really need an English dub? I find myself thinking this more and more these days, if any western based distributors took the time to run a survey targeting gamers between the ages of 20-30 (which encompasses almost all gamers today) they’d find very quickly that your average nerd likes to watch their Anime, J-Horror, Hong Kong action cinema and Korean arthouse SUBBED! As an adolescent we might have been a little turned off at the prospect of having to read subtitles as it might have been too much of a detractor from the entertainment at hand. Although we realized before long that our interest in all things east was to become a fetishistic craving that simply must be an authentic experience. Read the rest of this entry »

Seriously

Wednesday, 26 August, 2009

Back in the bohemian days of university survival I worked with a nice young lad (who should really remain anonymous and henceforth shall be referred to as Bullwinkle) on a number of Unreal & Neverwinter mods (all of which turned out to be blisteringly politically incorrect, broken, were ultimately shite) during my quality time spent with young Bullwinkle, surprisingly we would have conversations about games, the one game Bullwinkle sung the praise of heavenly hosts for seemed to always be Serious Sam. Despite our repeat conversations regarding Mr. Sam and his series of tacky oddball videogame titles, it never once occurred to me that I should seek out the game and experience the greatness I was so frequently reassured of (by Bullwinkle). Read the rest of this entry »

Those famous guys from that well known website

Saturday, 8 August, 2009

This weekend Rob will be giving a talk at the RMIT (Thats Royal Melbourne Institute of Technology for out-of-towners) for the Campus open day. Talk will adress faculty, students and prospect students; regarding the industry at present and what to expect/strive for in a Games career. About 1pm midday at the Swanston St Campus, Sunday the 9th of August.

Next week on the 14th & 15th of August is the Melbourne Freeplay Summit, during which Logan will be appearing on a Panel discussion concerning Games criticism and the danger of the fanboy (or girl), this will take place at the State Library at approx 3:30 in the afternoon, come on down if you’re in Melbourne town, the summit should be a real eye opener.

FREEPLAY