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	<title>Up Up Down Down &#187; strategy</title>
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	<description>The win to gaming&#039;s yang</description>
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		<title>Six new Zafehouse 2 screenshots</title>
		<link>http://www.uudders.com/six-new-zafehouse-2-screenshots/</link>
		<comments>http://www.uudders.com/six-new-zafehouse-2-screenshots/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 01:34:27 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Logan's Litanies]]></category>
		<category><![CDATA[Posts]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[tactics]]></category>
		<category><![CDATA[undead]]></category>
		<category><![CDATA[vb .net]]></category>
		<category><![CDATA[zafehouse]]></category>
		<category><![CDATA[zafehouse 2]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.uudders.com/?p=615</guid>
		<description><![CDATA[If you take a gander at Zafehouse 2&#8217;s media section at the official Zafehouse website, you&#8217;ll notice a bunch of fresh screens from the latest build of the game. Combined, the shots demonstrate combat, the day/night cycle, trade window, furniture destruction and a heap of UI updates over the first gameplay video.
All the thumbnails can [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.zafehouse.com/images/zh2/zh2_1_big.jpg"><img src="http://www.zafehouse.com/images/zh2/zh2_1.jpg" class="right" /></a>If you take a gander at <a href="http://www.zafehouse.com/games/Zafehouse%202/Media">Zafehouse 2&#8217;s media section</a> at the official <a href="http://www.zafehouse.com">Zafehouse website</a>, you&#8217;ll notice a bunch of fresh screens from the latest build of the game. Combined, the shots demonstrate combat, the day/night cycle, trade window, furniture destruction and a heap of UI updates over the <a href="http://www.playwrite-blog.net/zafehouse-2/zafehouse-2-gameplay-video-1/">first gameplay video</a>.</p>
<p>All the thumbnails can be clicked for larger versions, if squinting isn&#8217;t your thing, and I can assure you they want to be clicked. By you. <i>Right now</i>.</p>
<p><a href="http://www.zafehouse.com/games/Zafehouse%202/Media">Zafehouse 2 &#8211; Media</a> [Zafehouse]</p>
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		<title>Zafehouse 2, now with pathfinding!</title>
		<link>http://www.uudders.com/zafehouse-2-now-with-pathfinding/</link>
		<comments>http://www.uudders.com/zafehouse-2-now-with-pathfinding/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 23:50:19 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Logan's Litanies]]></category>
		<category><![CDATA[Posts]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[vb .net]]></category>
		<category><![CDATA[zafehouse]]></category>
		<category><![CDATA[zafehouse 2]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.uudders.com/?p=496</guid>
		<description><![CDATA[
I don&#8217;t have anything super huge to divulge this update, but I can say that, after many requests, I&#8217;ve added outside movement to Zafehouse 2. This means instead of taking a turn to move from one edge of the map to the other, it&#8217;s looking closer to five or six turns, as you dodge between [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="centre" src="http://www.uudders.com/wp-content/uploads/2009/11/z2_uudd.jpg" alt="" /></p>
<p style="text-align: justify;">I don&#8217;t have anything super huge to divulge this update, but I can say that, after many requests, I&#8217;ve added outside movement to Zafehouse 2. This means instead of taking a turn to move from one edge of the map to the other, it&#8217;s looking closer to five or six turns, as you dodge between buildings and the inevitable (and darn hungry) undead.</p>
<p style="text-align: justify;">Currently, you can only move to entrances and zombie &#8220;hotspots&#8221;, as I didn&#8217;t really see the need to position survivors outside in the middle of nowhere. If someone can give me a really (really) good reason why it should be any different, I&#8217;ll think about it.</p>
<p style="text-align: justify;">Implementing outside movement required me to confront my fear of <a href="http://www.policyalmanac.org/games/aStarTutorial.htm">A* pathfinding</a> and, while it was a tortuous and many times frustrating endeavour, my work paid off.</p>
<p><span id="more-496"></span></p>
<p style="text-align: justify;">I also took the opportunity to give the underlying graphics engine (which isn&#8217;t so much an engine as it is one of those tiny electric motors you get in a toy racecar) a boost. The game now supports <a href="http://en.wikipedia.org/wiki/Double_buffering">double-buffering</a> of the pixel kind, which has improved drawing performance by a metric arseload. Scrolling around the map is now smooth as buttery silk, even considering the sledgehammer-like approach I have to 2D visuals (read: amping the crud out of <a href="http://msdn.microsoft.com/en-us/library/ms533798(VS.85).aspx">GDI+</a>)</p>
<p style="text-align: justify;">It&#8217;s time now in Zafehouse 2&#8217;s development for me to work on the meat and potatoes&#8230; or the &#8220;actual game&#8221; as it&#8217;s called in some parts. Which means details should get juicer, and the gameplay videos tastier as time goes on.</p>
<p style="text-align: justify;">Again, thanks for bearing with me. There are moments when I wish I had whole days (weeks even) to commit to the title, instead of the couple of hours a night I have now. I&#8217;m not at the point yet where I&#8217;m willing to sacrifice my social life. <img src='http://www.uudders.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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