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	<title>Up Up Down Down &#187; zombies</title>
	<atom:link href="http://www.uudders.com/tag/zombies/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.uudders.com</link>
	<description>The win to gaming&#039;s yang</description>
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		<title>Zombies, coming to a Melbourne near you</title>
		<link>http://www.uudders.com/zombies-coming-to-a-melbourne-near-you/</link>
		<comments>http://www.uudders.com/zombies-coming-to-a-melbourne-near-you/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 01:48:52 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Logan's Litanies]]></category>
		<category><![CDATA[Posts]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[melbourne]]></category>
		<category><![CDATA[undead]]></category>
		<category><![CDATA[zombie shuffle]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.uudders.com/?p=714</guid>
		<description><![CDATA[Ah&#8230; nothing like a zombie march to get the blood pumping. Does it really matter if it&#8217;s flowing from an exposed wound? I don&#8217;t think so.
Zombie marches are held everywhere, but Melbourne&#8217;s own undead shuffle is taking place this weekend on May 1. The horde will start at the Carlton Gardens north of the city [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.playwrite-blog.net/wp-content/uploads/2010/04/zshuffle.jpg" class="centre">Ah&#8230; nothing like a <a href="http://en.wikipedia.org/wiki/Zombie_walk">zombie march</a> to get the blood pumping. Does it really matter if it&#8217;s flowing from an exposed wound? I don&#8217;t think so.</p>
<p>Zombie marches are held everywhere, but Melbourne&#8217;s own undead shuffle is taking place this weekend on May 1. The horde will start at the Carlton Gardens north of the city at 1PM, and shamble its way to the metro core, bringing all the fake corpulent skin you could ever want with it. Even if the only shooting will be done with cameras, I&#8217;m sure it&#8217;ll be fun for everyone who doesn&#8217;t instantly drop a potato in their underdaks. If the <a href="http://www.flickr.com/photos/bovinemagnet/3515733810/">photos from previous years</a> are anything to go by, it should be a blast.</p>
<p>And, despite being an amateur affair, some of the makeup and effects are quite good&#8230; more than good enough to find their way into a certain zombie survival simulator&#8230;</p>
<p><a href="http://thatsmelbourne.com.au/Whatson/Festivals/ArtsandCulture/Pages/33bb9368-c154-4f44-ac73-a190955de191.aspx">Melbourne Zombie Shuffle 2010</a> [that's melbourne]</p>
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		<item>
		<title>A beginner’s guide to Resident Evil 5 Part 4</title>
		<link>http://www.uudders.com/a-beginner%e2%80%99s-guide-to-resident-evil-5-part-4/</link>
		<comments>http://www.uudders.com/a-beginner%e2%80%99s-guide-to-resident-evil-5-part-4/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 03:35:02 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Clips]]></category>
		<category><![CDATA[Frontier Reviews]]></category>
		<category><![CDATA[humour]]></category>
		<category><![CDATA[logan]]></category>
		<category><![CDATA[resident evil 5]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[rob]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[up up down down]]></category>
		<category><![CDATA[UUDD]]></category>
		<category><![CDATA[uudders]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[videogame]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.uudders.com/?p=704</guid>
		<description><![CDATA[http://www.uudders.com/wp-content/uploads/2010/03/resi5pt4thumb.jpg]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="497" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=9841310&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="640" height="497" src="http://vimeo.com/moogaloop.swf?clip_id=9841310&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object><a href="http://vimeo.com/9841310"></a></p>
<p>Welly welly well, its time for the fourth part to our exclusive play through of <a href="http://www.uudders.com/category/game-reviews/">Resident Evil 5; The Beginners Guide</a> series!<span id="more-704"></span></p>
<p>This fourth installment really explores the fascinatingly bad quality of video we were using when we first started recording these Resi5 play though sessions. We’ve attempted to clean it up as best as we can though we do advise you look away periodically so as to give your eyes a rest from the sheer hodge podge of it all.</p>
<p>Parts five and six are booted, suited and ready to be um… commuted? So stick around.</p>
<p>Also coming soon to the video section will be our newest installment to the <a href="http://www.uudders.com/category/indie-games/">Indiana Pones</a> series of clips, this time we play through the finalists and winners of the <a href="http://www.tigsource.com/features/adultedu/">Independent Gaming Source Adult / Educational Game Competition</a></p>
<p>… it was an experience of bemusement and mental damage to film, so please do tune back in soon for the finished video.</p>
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		<title>Zafehouse 2&#8217;s shiny new combat window (and mechanics)</title>
		<link>http://www.uudders.com/zafehouse-2s-shiny-new-combat-window-and-mechanics/</link>
		<comments>http://www.uudders.com/zafehouse-2s-shiny-new-combat-window-and-mechanics/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 06:50:57 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Logan's Litanies]]></category>
		<category><![CDATA[Posts]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[vb .net]]></category>
		<category><![CDATA[windows]]></category>
		<category><![CDATA[zafehouse]]></category>
		<category><![CDATA[zafehouse 2]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.uudders.com/?p=695</guid>
		<description><![CDATA[It&#8217;s been a long time coming, but I&#8217;ve finally done enough work on Zafehouse 2&#8217;s second combat prototype to post a couple of screenshots.
As I mentioned in a previous update, the original combat implementation was ground into a fine, code-tasting dust and packed away, replaced by an infinitely deeper (and juicier) solution that uses firing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.playwrite-blog.net/wp-content/uploads/2010/02/newz_1_big.png"><img src="http://www.playwrite-blog.net/wp-content/uploads/2010/02/newz_1.jpg" class="centre"></a>It&#8217;s been a long time coming, but I&#8217;ve finally done enough work on Zafehouse 2&#8217;s second combat prototype to post a couple of screenshots.</p>
<p>As I <a href="http://www.playwrite-blog.net/zafehouse-2/combat-prototype-2-is-underway-zafehouse-2-demo-by-june-star-alignment-pending/">mentioned in a previous update</a>, the original combat implementation was ground into a fine, code-tasting dust and packed away, replaced by an infinitely deeper (and juicier) solution that uses firing arcs.</p>
<p>Entering into combat hasn&#8217;t changed &#8211; you still click on the event in the event window &#8211; and the representation of the room is similar too. The difference is that zombies are no longer shown as one large group, they&#8217;re now broken up into individual flesh-eating nasties. Weapons have also evolved, the far/close/melee profiles exchanged for variable firing arcs and shot modes. For example, the shotgun has a wide firing arc and shoots pellets in a spread, but it can only fire once per turn and has a short range. A submachine gun on the other hand has a medium firing arc and range, but you can shoot up to six bullets at one or multiple targets. Keep in mind that each bullet fired in the same turn reduces the accuracy of the shot that follows it.</p>
<p>Hit the jump for an additional screenshot which show projectiles in flight. Yes, I said <i>projectiles</i>.</p>
<p><span id="more-695"></span><a href="http://www.playwrite-blog.net/wp-content/uploads/2010/02/newz_2_big.png"><img src="http://www.playwrite-blog.net/wp-content/uploads/2010/02/newz_2.jpg" class="centre"></a></p>
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		<title>Six new Zafehouse 2 screenshots</title>
		<link>http://www.uudders.com/six-new-zafehouse-2-screenshots/</link>
		<comments>http://www.uudders.com/six-new-zafehouse-2-screenshots/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 01:34:27 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Logan's Litanies]]></category>
		<category><![CDATA[Posts]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[tactics]]></category>
		<category><![CDATA[undead]]></category>
		<category><![CDATA[vb .net]]></category>
		<category><![CDATA[zafehouse]]></category>
		<category><![CDATA[zafehouse 2]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.uudders.com/?p=615</guid>
		<description><![CDATA[If you take a gander at Zafehouse 2&#8217;s media section at the official Zafehouse website, you&#8217;ll notice a bunch of fresh screens from the latest build of the game. Combined, the shots demonstrate combat, the day/night cycle, trade window, furniture destruction and a heap of UI updates over the first gameplay video.
All the thumbnails can [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.zafehouse.com/images/zh2/zh2_1_big.jpg"><img src="http://www.zafehouse.com/images/zh2/zh2_1.jpg" class="right" /></a>If you take a gander at <a href="http://www.zafehouse.com/games/Zafehouse%202/Media">Zafehouse 2&#8217;s media section</a> at the official <a href="http://www.zafehouse.com">Zafehouse website</a>, you&#8217;ll notice a bunch of fresh screens from the latest build of the game. Combined, the shots demonstrate combat, the day/night cycle, trade window, furniture destruction and a heap of UI updates over the <a href="http://www.playwrite-blog.net/zafehouse-2/zafehouse-2-gameplay-video-1/">first gameplay video</a>.</p>
<p>All the thumbnails can be clicked for larger versions, if squinting isn&#8217;t your thing, and I can assure you they want to be clicked. By you. <i>Right now</i>.</p>
<p><a href="http://www.zafehouse.com/games/Zafehouse%202/Media">Zafehouse 2 &#8211; Media</a> [Zafehouse]</p>
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		<title>Zafehouse 2, now with pathfinding!</title>
		<link>http://www.uudders.com/zafehouse-2-now-with-pathfinding/</link>
		<comments>http://www.uudders.com/zafehouse-2-now-with-pathfinding/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 23:50:19 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Logan's Litanies]]></category>
		<category><![CDATA[Posts]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[vb .net]]></category>
		<category><![CDATA[zafehouse]]></category>
		<category><![CDATA[zafehouse 2]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.uudders.com/?p=496</guid>
		<description><![CDATA[
I don&#8217;t have anything super huge to divulge this update, but I can say that, after many requests, I&#8217;ve added outside movement to Zafehouse 2. This means instead of taking a turn to move from one edge of the map to the other, it&#8217;s looking closer to five or six turns, as you dodge between [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="centre" src="http://www.uudders.com/wp-content/uploads/2009/11/z2_uudd.jpg" alt="" /></p>
<p style="text-align: justify;">I don&#8217;t have anything super huge to divulge this update, but I can say that, after many requests, I&#8217;ve added outside movement to Zafehouse 2. This means instead of taking a turn to move from one edge of the map to the other, it&#8217;s looking closer to five or six turns, as you dodge between buildings and the inevitable (and darn hungry) undead.</p>
<p style="text-align: justify;">Currently, you can only move to entrances and zombie &#8220;hotspots&#8221;, as I didn&#8217;t really see the need to position survivors outside in the middle of nowhere. If someone can give me a really (really) good reason why it should be any different, I&#8217;ll think about it.</p>
<p style="text-align: justify;">Implementing outside movement required me to confront my fear of <a href="http://www.policyalmanac.org/games/aStarTutorial.htm">A* pathfinding</a> and, while it was a tortuous and many times frustrating endeavour, my work paid off.</p>
<p><span id="more-496"></span></p>
<p style="text-align: justify;">I also took the opportunity to give the underlying graphics engine (which isn&#8217;t so much an engine as it is one of those tiny electric motors you get in a toy racecar) a boost. The game now supports <a href="http://en.wikipedia.org/wiki/Double_buffering">double-buffering</a> of the pixel kind, which has improved drawing performance by a metric arseload. Scrolling around the map is now smooth as buttery silk, even considering the sledgehammer-like approach I have to 2D visuals (read: amping the crud out of <a href="http://msdn.microsoft.com/en-us/library/ms533798(VS.85).aspx">GDI+</a>)</p>
<p style="text-align: justify;">It&#8217;s time now in Zafehouse 2&#8217;s development for me to work on the meat and potatoes&#8230; or the &#8220;actual game&#8221; as it&#8217;s called in some parts. Which means details should get juicer, and the gameplay videos tastier as time goes on.</p>
<p style="text-align: justify;">Again, thanks for bearing with me. There are moments when I wish I had whole days (weeks even) to commit to the title, instead of the couple of hours a night I have now. I&#8217;m not at the point yet where I&#8217;m willing to sacrifice my social life. <img src='http://www.uudders.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Zafehouse 2: Gameplay video #1</title>
		<link>http://www.uudders.com/zafehouse-2-gameplay-video-1/</link>
		<comments>http://www.uudders.com/zafehouse-2-gameplay-video-1/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 13:38:50 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Clips]]></category>
		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[zafehouse]]></category>
		<category><![CDATA[zafehouse 2]]></category>
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		<guid isPermaLink="false">http://www.uudders.com/?p=378</guid>
		<description><![CDATA[http://www.uudders.com/wp-content/uploads/2009/10/zafehouse_1_small.gif]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="480" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashvars" value="file=http://www.uudders.com/clips/zh2_1.flv" /><param name="src" value="https://media.dreamhost.com/mediaplayer.swf" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="480" src="https://media.dreamhost.com/mediaplayer.swf" allowfullscreen="true" flashvars="file=http://www.uudders.com/clips/zh2_1.flv&#038;image=http://www.uudders.com/clips/zh2_1.jpg"></embed></object><br />
<em>Music credits: &#8220;What You Want&#8221; and &#8220;Decay&#8221; &#8211; Kevin MacLeod (incompetech.com)</em></p>
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		<title>A beginner&#8217;s guide to Resident Evil 5: Part 2</title>
		<link>http://www.uudders.com/a-beginners-guide-to-resident-evil-5-part2/</link>
		<comments>http://www.uudders.com/a-beginners-guide-to-resident-evil-5-part2/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 02:30:10 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Clips]]></category>
		<category><![CDATA[Frontier Reviews]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[humour]]></category>
		<category><![CDATA[resident evil 5]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.uudders.com/?p=83</guid>
		<description><![CDATA[http://www.uudders.com/wp-content/uploads/2009/10/resi5_2_small.jpg]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="512" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashvars" value="file=http://www.uudders.com/clips/re5_2.flv" /><param name="src" value="https://media.dreamhost.com/mediaplayer.swf" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="512" src="https://media.dreamhost.com/mediaplayer.swf" allowfullscreen="true" flashvars="file=http://www.uudders.com/clips/re5_2.flv"></embed></object></p>
<p style="text-align: justify;">Our frontier review of Resident Evil 5 continues with a (this time slightly longer) jaunt through the first few areas of the game, where it doesn’t take long before the locals make it clear they don’t take too kindly to stranger round here…</p>
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		<title>A beginner’s guide to Resident Evil 5 Part 1</title>
		<link>http://www.uudders.com/a-beginners-guide-to-resident-evil-5/</link>
		<comments>http://www.uudders.com/a-beginners-guide-to-resident-evil-5/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 11:38:01 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Clips]]></category>
		<category><![CDATA[Frontier Reviews]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[humour]]></category>
		<category><![CDATA[resident evil 5]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://dev.zafehouse.com/uudd/?p=5</guid>
		<description><![CDATA[<a href="http://www.uudders.com/a-beginners-guide-to-resident-evil-5/"><img style="" src="http://www.uudders.com/wp-content/uploads/2009/06/resib1_thumb.png"></a>]]></description>
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