Zafehouse 2: A taste of tactical survival horror
This isn’t a video. But there will be something video-like in this spot (or close to it) this Friday.
I’ve been working on a pet project, Zafehouse 2. It’s the sequel to Zafehouse, a free zombie survival simulator I coded in seven days during my stint at Kotaku AU. It was moderately successfully, and then indie games site Rock, Paper, Shotgun got a hold of it and an even larger audience got a taste of Zafehouse’s flavour of lo-fi, undead fun.
The popularity was great enough to prompt development of a sequel. After a false start, Zafehouse 2 became properly tangible, and even playable. There are screenshots, even, and like, news!
The goal this week is to post a video of combat on Playwrite, my other blog, and here. Hopefully I can introduce a couple new people to the awesomeness that is Zafehouse.






